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An engine plugin is one that resides in the Plugin directory of your UE4 install. It will show up as Built In when looking at the plugin listing in the editor. An Installed plugin is only available or loaded for a particular Project.

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If you don't immediately see the "M" logo, go to Edit > Plugins and type "Megascans." If the plugin was successfully installed, it should appear in your plugins list where you can simply click "Enable," Upon enabling the plugin, UE4 will restart, after which, you'll be up and running.

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Cleaned up old UE4 wiki. A rough parsing of the old wiki data (see link below), allowing easy access in a presentable format until the "still relevant" information is migrated to the official documentation by Epic Games. Due to UE4's own sorting The algorithm seems to be available only in C++, and it is more convenient to use C++ here. The blueprint handwriting sorting algorithm is really inconvenient. First enter Collision in the project settings, add a detection channel for the ray, the default is ignored, and then select the capsule of the detection target ...

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Sample Unreal project for LidarSim plugin. Contribute to n1ckfg/LidarSim_UE4 development by creating an account on GitHub.